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"Oh."
"Hmm? Why aren't you surprised at all?"
My girlfriend's reaction was too cold.
"Haven't you been working on engines all along? What's so surprising?"
Su Shanshan picked up a piece of fried chicken with her chopsticks and put it in her bowl.
"If you're going to do something, do it to the best of your ability. Isn't that what you told me?"
"really"
Lin Li nodded with satisfaction.
At this moment, Xinghuo is because Lin Li always says he wants to do his best.
Furthermore, Spark truly went from one success to another.
Spark gradually developed the characteristics of a major company.
I'm willing to try anything, and I dare to try anything.
Now that Lin Li is proclaiming that he wants to make the best engine, it's not surprising that Su Shanshan reacts this way.
He himself actually lacked confidence.
Do you think game engines are difficult to develop?
It is indeed difficult, but not that difficult.
After so many years of market growth, almost every game company you can name has its own game engine.
But do you think it's simple?
How could that be simple?
This thing looks a bit like a car engine.
Many factories can manufacture them, but the performance of the products they produce varies drastically.
Spark's game engine isn't actually that good.
Fortunately, Lin Li took it very seriously.
Since 16, Spark Engine has been iterating, and with the birth of the Spark Platform, the application scope of Spark Engine is also increasing.
The large number of users is also an important reason why Spark Engine has been able to grow rapidly.
This is something many people are unaware of.
for example.
In many games, before the server opens, you feel like the bug-fixing department doesn't even exist.
Once the server opens, no matter how many bugs there are.
It can be almost completely repaired in as little as a week or as long as a month.
The answer is simply that more people are using it.
Whether it's software or an engine.
Many problems can only be thought of and solved by engine developers after users encounter them, and only after they are solved can the image quality be further improved.
The same applies to the Spark engine.
If it weren't for the development of Star River Paradise, Destiny's Trajectory, and other masterpieces.
At this point, the Spark Engine might still be limited to supporting only 2.5D.
but.
Even though Lin Li kept pouring money into the Spark Engine.
Spark Engine Studio is also constantly poaching talent globally.
However, on a global scale, the Spark Engine can only be considered to be in the top tier.
Even though most of Spark's games are available on both PC and mobile platforms, from a purely visual perspective, if we disregard Spark's breakthroughs in 2D rendering technology...
Spark Engine may not even be in the top tier.
Chapter 208 Lack of Generals
This breakthrough in real-world modeling may enhance the image quality to some extent.
However, the gap between it and top-tier engines is still clearly visible.
Lin Li remembers it very clearly.
In the first trailer for Unreal Engine 5.
Two new technologies were introduced.
One is the rendering technology Nanite.
This technology can directly display ultra-high precision models at the level of film and television in games.
The demonstration included a shot of an ancient sculpture, using a model with over 3300 million polygons, allowing viewers to appreciate its rich detail from any angle.
In a later scene, the same model was copied and placed dozens of times, and the entire scene was said to have "160 billion polygons".
If you've played Black Myth: Wukong.
You'll definitely feel how amazing this technology is when it's used in actual gameplay.
Secondly, there is Lumen, a dynamic global illumination technology.
During the demonstration, the reflections inside the cave changed instantly as the direction of the sun's rays changed.
Ray tracing was not used.
However, it achieved an effect similar to ray tracing.
Let alone Unreal Engine 5.
Take Unreal Engine 4 as an example.
The visuals produced after the technology is stacked together are quite stunning.
Unreal Engine 5 is more about optimization.
This will ensure that such visuals can run smoothly in future game configurations.
Yes, not now, but in the future.
The launch of an engine.
It is aimed at players at least two years from now.
That's how game engines are; if Lin Li doesn't solve the engine problem now, it will be too late if he waits any longer.
That's why he looked so worried.
This is not an easy task.
"To upgrade an engine, besides money, the most important thing is actually people."
"Aren't Borg and his team good enough? What about the people we poached from Ubisoft?"
Su Shanshan is quite familiar with the Spark Engine team.
Since establishing a relationship with Ubisoft last year, the Spark Engine team has been intermittently poaching people from Ubisoft, and also from EA.
How far have we dug?
In any case, Spark has established Spark engine divisions in the United States and France.
It is for this reason.
That's why Su Shanshan asked Lin Li why they were short of people.
In her view, isn't it enough that so many people have already been poached?
“What we lack is a general. Borg is indeed top-notch in terms of technique, but he is more like a general who can maintain the status quo and solve the current problems very well.”
"If we just wanted a standard engine, we wouldn't need to go through all this trouble, but right now we need a general who takes the initiative."
Su Shanshan nodded.
"I understand, you want a general like Huo Qubing."
"Forget Huo Qubing, anyone decent will do."
Su Shanshan agreed.
"In that case, we definitely need to poach talent, but where should we poach them? Should we poach from Ubisoft and EA again?"
"No way, we can't just target one sheep. I think EPIC would be a better fit."
Lin Li narrowed his eyes and said decisively.
"Let's dig into EPIC!"
"..."
Su Shanshan was a little unsure how to respond.
"To gain the upper hand after the opponent strikes, we should learn from South Korea and Japan in their past efforts to poach talent from all over the world."
"We need to poach talent from EPIC, EA, and Ubisoft. Hmm, I remember Square has some kind of glow-in-the-dark engine; we can poach talent from there too."
Lin Li became more and more energetic as he spoke.
"We need to dig both overseas and domestic sites."
Su Shanshan took a deep breath and slowly commented.
"If netizens find out about this, they'll probably make a meme out of it for you."
"What emoji?"
"Money really can buy you anything."
~~~
Lin Li is a person with exceptional initiative.
That very evening, they began making contacts everywhere.
On the second day.
There was one more person's information on his desk.
~~~
Wang Chengxin
39 years old this year
EPIC China Chief Engine Development Engineer
He previously worked at EA and participated in the development of the Frostbite engine, during which time Battlefield 3 and Battlefield 4 were released.
In 13, I joined EPIC USA to participate in the development of Unreal Engine 4.
In 17, as China's talent pool gradually expanded, Wang Chengxin returned to China to serve as the chief engine development engineer for EPIC China and founded the EPIC Unreal Engine China Club.
"Wang Chengxin has over 10 years of experience in game engine development and is currently the SVP of EPIC China. He is a close confidant of Steve, the president of EPIC China..."
"Great, that's wonderful."
Lin Li sat in his office reading the information sent by the headhunter, feeling restless and eager.
Actually, regarding EPIC's poaching of talent...
Spark had done it before, but never had the opportunity.
However, this was followed by a clash with EPIC at the beginning of this year.
But this opportunity did come to us.
According to the headhunter, Wang Chengxin has been having a difficult time lately.
Because, as the head of the technology department, he always received work from the marketing department.
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