Game development begins with destroying Girls' Frontline.

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Page 617

In fact, their overly friendly attitude made the people at Spark America feel a bit strange.

While reporting on this matter, the Xinghuo Americans also shared the details they had observed with Lin Li.

"President Lin, this could be a trap set by our competitors."

“When we slipped them money, they received it very reluctantly.”

"Perhaps they came with a purpose."

After listening to his subordinate's report, Lin Li felt somewhat bewildered.

Huh? What do you mean by "receiving money reluctantly"?

Ah, are you Spark America so adept at bribing people like this?

How could you still notice something was wrong?

Spark America executives laughed it off.

"Mr. Lin, this is how it is in America."

Lin Li was speechless.

However, they also have great faith in Spark America's judgment.

However, Lin Li eventually agreed to the interview with GI.

On the one hand, this "GI" is somewhat similar to China's "Popular Software"—it's old, but it has a great influence.

On the other hand, with the escalation of overseas public opinion, Xinghuo needs a channel to voice its opinions.

Of course, this was made possible by Spark America's reminder.

Lin Li was also wary of "GI".

The facts are the same as those obtained by Spark America.

The GI interview team acted strangely after arriving in China.

Initially, it was said to be an on-site interview, which was then posted on the official website as a video.

As a result, China arrived.

It was also said that American players hoped to have deeper communication with Spark.

We hope to conduct the interview in the form of a live broadcast.

Live interviews are something many public figures are reluctant to accept.

Because live streaming is different from recording or other interview methods.

Once something goes wrong.

But there's no way to undo it.

However, Lin Li actually really enjoys live streaming.

Because live streaming makes it impossible to take things out of context.

If GI hadn't planned to use live streaming, Lin Li wouldn't have made such a decisive move.

Upon seeing Lin Li agree to the live stream, Game Informer showed great enthusiasm.

In just a few hours.

The venue setup was completed, and an interview preview was also posted on YouTube.

They even bought advertising.

When Lin Li saw his photo posted on YouTube, he was certain that this media outlet called "GI" was definitely up to something.

As a print magazine, GI's main business is clearly written interviews.

Moreover, in their previous life, until they announced the cessation of publication in 24, they never did anything like online interviews.

There must be a demon in the abnormal situation.

Either GI has figured it out and wants to transform into an online media company.

Either someone behind them made them do it.

However, after confirming that there was something fishy about GI's interview, Lin Li felt relieved.

If it were an ordinary person.

At this point, they might choose to avoid the interview.

After all, with live streaming, if the host is not careful, they can easily fall into a trap.

But is Lin Li an ordinary person?

~~~

The next morning.

Lin Li arrived at the recording site of GI.

Originally, Lin Li planned to invite GI to record the video at the Xinghuo Building, since they were already there and it would save on equipment.

However, GI insisted on staying in its own territory.

Lin Li didn't insist.

Upon entering the reception room, I saw a blonde woman wearing a white bodycon dress already sitting on the sofa, waiting.

It's obvious that this is the host for the upcoming session.

"Hello?"

"happy New Year."

The blonde white female reporter's first words were actually spoken in Chinese.

"Strictly speaking, the Lunar New Year is over, but the Lantern Festival hasn't passed yet, so I wish you a Happy New Year as well."

Lin Li smiled and corrected him.

The female reporter smiled, stopped trying to show off her limited knowledge, and switched back to English.

"It's a pleasure to have you join us for our first live interview."

"It is an honor"

The two exchanged pleasantries.

At this moment, Lin Li noticed that there was another screen in front of the two of them.

The above shows the live stream access data and real-time comment section on YouTube.

What is morning in China is evening in North America.

Therefore, only a few minutes had passed since the broadcast started.

Many players had already entered the live stream room, and Lin Li even saw comments in Chinese.

During the small talk, Lin Li sensed that the host opposite him wasn't as aggressive as he had imagined.

“We know that Spark achieved a rather surprising result in 2018. What would you like to say about that, to us players?”

"Of course, I am very grateful to players around the world for their love of Spark."

Lin Li faced the questions and spoke eloquently.

This is the occasion he is most familiar with.

She wasn't stage-frightened at all.

Lin Li talked about some things related to Spark, and the female host often chimed in.

In the first few minutes of the interview.

The scene was relatively harmonious.

However, venomous snakes cannot hide.

After one question, the female host suddenly asked another.

"I wonder if you've been following Steam's annual report?"

Lin Li nodded.

"I am aware of it."

"Steam has released its 2018 year-end summary, announcing Steam's data and achievements for the entire year."

Steam had 4700 million daily active users, 9000 million monthly active users, a peak concurrent user count of 1850 million, and sold 6.38 million paid games in 2018.

"What do you think of these figures, Mr. Lin? As far as I know, the Spark platform has also released similar data. May I read it to our viewers here?"

Chapter 204 A Small Matter

"of course can."

Lin Li did not refuse.

A few days ago, after Steam released its battle report, Spark also released its own data.

After all, Xinghuo's publicity department was trained by Lin Li.

Those are all people with some talent; they know how to capitalize on trending topics.

The Spark operations team published an article following Steam's format exactly.

In 2018, the Spark platform's PC version had 3100 million daily active users and 5500 million monthly active users.

The peak concurrent online users reached a staggering 2400 million, thanks to the Spring Festival carnival.

Following its "interaction" with Steam, the number of registered accounts worldwide has surpassed 3 million.

According to data released by Spark itself, although there is a gap compared to Steam, it is not completely outmatched. For example, Spark has more peak concurrent users than Steam.

Considering the founding date of the Spark platform, this data is even more worthy of celebration.

However, this reporter clearly has a stance.

She only described the first half of the data.

The comparison focused on Steam's paid game sales of 6.38 million copies, compared to Spark's paid game sales of 6113 million copies.

"The sales volume on the two platforms differs by more than tenfold. What do you think is the reason for this?"

Lin Li could only laugh wryly after hearing the question.

So this is where the pit was originally located?

what reason?

What else could it be? It's just that Steam has a lot of games.

Although Spark has been expanding its lineup this year, most of them are medium to large-scale games. However, there are still a lot of small and old games in the game market.

Steam isn't just full of new games; a large number of older AAA titles, casual games, and even adult games costing a few dollars or a dozen dollars are contributing to sales.

Not to mention that the game lineup on the Spark platform was built up little by little, and the platform's lineup wasn't very good in the first half of 18.

But can these words be said?

No.

Because no matter what you say, it will make people feel like you're making excuses.

Once you answer this question, you've fallen into a trap.

So Lin Li smiled.

"In 2018, paid game sales reached 6113 million, and this is Spark."

"The number of registered users worldwide has exceeded 300 million, which is a spark."

"At its peak, it had 2300 million concurrent users, 500 million more than Steam, which is also a testament to its success."

"As of now in 2019, we have sold more than 1300 million copies of the game, and our monthly revenue is still in the Sparkle."

"As of now, the total revenue across our platforms in 2019 has exceeded $10 billion."

If we simply compare the market size of standalone machines.


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