Page 363
Page 363
"Dinner's ready!! My godsons!"
With a shout, Zhou Shenlin looked at the hamburger in front of him and then remembered that he vaguely remembered asking his roommate to bring him a hamburger.
"It's already noon!?"
~~~
The editors of various gaming media outlets were in almost the same situation as players like Zhou Shenlin.
After the initial clash between Spark and Penguin.
Everyone has elevated the dimensional battlefield to a very high level.
Many media outlets, when writing their articles, even directly compare them to "League of Legends" and "Honor of Kings".
Now that "Dimension Battlefield" has been released, the media is naturally giving it a lot of coverage.
However, before posting this article...
They also had to consider public opinion; by this time, the first batch of player comments for "Dimension Battlefield" had already been released.
The comments were polarized.
Some reviews were overly flashy and nonsensical, but most reviews focused on how fun and addictive it was, saying you couldn't stop playing.
[A real man pilots a Gundam!]
Zaku is the epitome of romance!
Watch me get a pentakill!
[Don't use gambling skills, or you'll end up like me, suddenly rich! Hehe~]
Similar memes from "Dimension Battlegrounds" have also started to circulate wildly.
On Bilibili, various players are sharing exciting behind-the-scenes footage, hero analyses, and ultimate skill explanations, which are now appearing everywhere.
Whether it has broken into the mainstream or not is unclear at the moment, but it is within the anime and manga community.
"Dimension Battlegrounds" was an instant hit.
At night.
Spark released its data for the first day of the month: global registrations exceeded 10 million, concurrent online players exceeded one million, and servers were opened 17 times.
Moreover, the data was still rising as of the time the announcement was made.
The announcement and the data rendered many of the promotional materials prepared by Tencent Media, including the article "Bao Si from 'Dimensional Battlefield'", obsolete.
They do want to post it.
If the reputation of "Dimension Battlefield" is only so-so, they can still release it, and releasing it can also disrupt public opinion.
But now.
The way they post it is too obvious.
After all, aside from some "core" players of League of Legends and Honor of Kings who gave "Dimensional Battlefield" a bad review for its flashy gameplay, there were no other players who commented.
Positive reviews from a larger number of players began to emerge.
Chen Mo, who had risen to the position of editor-in-chief at the Nomad Editorial Department, was now in charge.
Chen Mo was also engrossed in a battle, but relatively speaking, he wasn't as absorbed in it.
After playing for about 2 hours.
He began preparing to write the copy.
To be honest, this wasn't the first time Chen Mo had written a review of Spark's games, but this time, "Dimension Battlefield" gave him a very different feeling.
You can sense that Spark is using the anime/manga (2D) community as a traffic pool to expand its reach.
First of all.
The map on the first day of the server launch was Gundam, an IP with a relatively larger IP range.
The first batch of available characters includes many popular characters such as Hatsune Miku, Sakura Kinomoto, Tifa, Alice, and Asuka.
These characters have one thing in common.
Even if players don't understand anime, they still recognize these characters, or at least feel that these characters look familiar.
Simultaneously.
For users who enjoy anime series and are already Spark players.
Spark was also prepared.
Ignoring the IP advantage, let's look at the gameplay.
In Chen Mo's words.
Dimension Battlegrounds is a comprehensive game.
From the opening presentation to the extensive breakdown of Heroes of the Storm's strengths within the game, to the exciting recap at the end, and the revelation that hero skills actually share similarities with League of Legends.
"A new game that combines the strengths of many games while having its own unique features has a promising future."
The title is finished.
Chen Mo began his analysis.
First, Chen Mo analyzed what he considered to be the biggest advantage of "Dimensional Battlefield," which was proposed by Xinghuo.
"Make the battlefield more pure."
The entire game has had its runes, skin attributes, and summoner spells removed.
New players and veteran players have completely identical data.
There's no longer a need to match runes or acquire them; everyone can focus their energy on the game.
Additionally, in the dimensional battlefield.
Although there is an added map mechanism, it is not complicated for new players, and the pace is more comfortable than existing MOBA games.
The first 5 minutes are the laning phase, and then it's all about mechanics and hedging.
This hedging mechanism ensures that even the loser is not entirely without a chance to fight back.
"If it's a competition, it should be very beneficial for the CN teams, since CN teams like to fight."
The development team at Spark clearly knew that this was a high-conflict game, so they reduced the death penalty, meaning you'd be killed as soon as you logged in.
The punishment of death will not leave you completely defenseless.
These are the stackings of details.
They combined to create a fast-paced and enjoyable game.
League of Legends successfully accelerated the pace of DOTA.
Honor of Kings, building upon League of Legends, further lowered the barrier to entry and accelerated the pace of the game, achieving great success.
Now that Spark uses a map mechanic, the pace of a game remains at 15 to 25 minutes without speeding up, but the enjoyment has been greatly enhanced.
Is it possible to succeed?
Chen Mo dared not draw a conclusion.
After all, there are quite a few new features in Dimension Battlegrounds.
But based on what we've seen so far, Dimension Battlegrounds has already started much better than Heroes of the Storm.
On the one hand, players find it incredibly novel.
On the other hand, the innovations of "Dimension Battlegrounds" on the basis of traditional MOBA are also relatively restrained.
There wasn't that feeling of taking too big a step and tearing your balls.
Moreover, some of the small details in the game are really great. Chen Mo especially likes the heroes' various social actions and voice lines, as well as the easter eggs that are sometimes triggered unexpectedly.
Once, when he chose Diarmuid from Fate, after achieving a double kill, he unexpectedly triggered an Easter egg voice line: "I'm a man with some skills..."
That tone made Chen Mo laugh uncontrollably.
These Easter eggs aren't part of the core gameplay, but they can bring a knowing smile to those who understand them, and they also speak volumes about the developer's attitude.
Games are meant to be played; ultimately, they are entertainment products.
It's not just about core gameplay and core systems; a game developer's entertainment spirit can often be seen in things beyond the core systems.
Judging from the current finished product, Spark is still the same Spark.
Chapter 438 The Crouching Dragon and the Young Phoenix
The next day.
With Tencent announcing that Crossing Void had over 10 million registered players worldwide on its first day of testing, Spark announced that Dimension Battlegrounds had a peak concurrent online player count exceeding 2 million on its first day of testing.
The information war between the two sides has entered its second phase.
Upon closer inspection, it becomes clear that both sides' reports contain inaccuracies.
In essence, this kind of official propaganda is similar to the practice of claiming to have a million-strong army during the Three Kingdoms period.
but.
At times like these, game promotion is no longer the sole determining factor.
Because players are already able to interact with the game.
Why do many games boast amazing hype during their closed beta testing, claiming they're incredibly fun, only to suddenly become awful once they're officially released?
It's simply because manufacturers can rely on marketing and promotion during the beta testing phase.
However, after the public beta, players will be able to experience the game firsthand, and word-of-mouth will spread rapidly, with various reviews spreading like wildfire throughout the community.
Fun games can use this to soar to new heights.
Games that aren't fun are simply GG (game over).
For games that are neither particularly successful nor unsuccessful, marketing and user acquisition are key factors, which is also Tencent's strength. If you observe closely, Tencent can help those games make money.
But that still couldn't stop bad games from killing players instantly.
No matter how much data you use, it won't help if the game isn't fun.
Judging from the promotional posters released by both sides, it seems that "Crossing Void" and "Dimension Battlefield" are still going to be evenly matched.
However, based on player feedback from both communities...
They are worlds apart.
The community feedback from the first day was directly reflected in the game's data by the second day.
Every extra second is disrespectful to the "locust" players.
"Why is so much data being lost!?"
"What's going on? What's wrong with the PR?!"
"Meeting time!!!"
Chen Zhou's lack of experience in the game operation industry before becoming the head of WEGAME was now fully exposed.
He didn't understand why there would be such a big difference between the data on the first day and the data on the second day of a game.
But in fact, many WEGAME employees saw the speed at which the data was dropping yesterday afternoon and, after a simple assessment, already understood that the data for "Crossing Void" was rather poor.
At that time, they saw that Chen Zhou still had a smile on his face.
Everyone felt that Chen Zhou still had the demeanor of a great general; even against the odds, he was at least able to keep his composure.
Never thought.
It turns out I just couldn't understand it...
To be honest, it's not entirely Chen Zhou's fault.
The first-day data for "Crossing Void" was actually quite good. Thanks to red envelopes and promotion, the number of registered characters exceeded 10 million on the first day, including 9 million in China and more than 1 million overseas.
Although the number of concurrent online users never reached a high level, and although in-game purchases were not enabled during the test.
But it already topped the download charts yesterday.
radicalducati