Game development begins with destroying Girls' Frontline.

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However, the Japanese region is even more ruthless.

Japanese players have an astonishing 70% pledge rate. Even those who appear in major version events are active players, so this pledge rate should more accurately be called the active player pledge rate.

But this number is still astonishing.

This sentiment even sparked social discussion, with many Chinese people unable to understand why Japan's spending rate on in-game purchases is so high.

Eventually, some media outlets even reported on this, saying that it was because a high percentage of Japanese high school and university students work part-time, and their hourly wages are actually not low.

Although these high school students made money, they are still students at heart.

In addition, most high school students, even if they work part-time, still eat and live at home, so they don't have a deep concept of money.

It is no exaggeration to say that the Japanese anime and manga market has its foundation precisely because of this special group of students with spending power.

This group is also the one most prone to impulsive spending.

Chapter 581 A Hundred Flowers Bloom, Steady

In conclusion, the new version of Battlefront Girls remains as stable as ever.

In fact, it wasn't just Battlefront Girls during this period; games like "Eastern Fantasy World," "Destiny's Path," and "Star River Paradise," which were launched in 19, as well as older titles like "Arknights" and "Lost in Time," were also continuously being updated.

For example, the major update to "Touhou Fantasy World" a while ago was called "Touhou Yellow Millet Dream," which referenced some of the famous ancient Chinese story "The Pillow Book" and incorporated some settings from Touhou Gensokyo.

This version of "Eastern Fantasy World" has basically established its overall strategy: to be lively and interesting, with crisis resolution and creating satisfying moments for the protagonist being secondary.

More interesting mutations.

The concept of mutation is really good because it allows the development team of "Eastern Fantasy World" to fully unleash their imagination, no matter how outrageous the plot may be.

If we add the mutation, then everything seems to make sense.

For example, in the major version "Eastern Dream of the Yellow Millet", the plot begins with the entire Touhou Project suddenly entering a dream one day.

In this dream, everyone realizes their dreams. In the end, Reimu Hakurei finds that her gift box is full of gold coins. The player, as the protagonist, discovers that Marisa Kirisame is like a truly caring maid, not only waking him up but also making him a loving breakfast.

The story follows the two as they discover the dream is a hoax, and their subsequent reunion and adventure.

In this storyline, Xinghuo frequently used the "dream" setting for comedic effect, and also provided players with a lot of perks, since it is a "dream" after all...

Its theme song is the once very popular Touhou fan-made song, "Touhou Huangliang Meng" (東方黄粱梦).

This song was completed more than a decade ago and can be considered a memory for a generation of longtime fans of the song. Its popularity is due to its interesting lyrics.

Each sentence in the book corresponds to a character from Touhou Gensokyo.

For example, the song "Rainbow bells ring, youthful beauty shines before the Dragon's Sleeping Palace" was sung by Hong Meiling.

For example, "Young Moon Reigns Over the Nightless City" is sung about Remilia Scarlet, the mistress of the Scarlet Devil Mansion, who has a loli appearance.

It is a relatively well-known song in the Touhou Project fan community.

Interestingly, it was quite troublesome to commercialize the fan-made song "Eastern Dream of Yellow Millet," since its original version used the fan-made song "Ode to the Sword and Fairy" from the Legend of Sword and Fairy series.

It's a fan-made song adapted from a Touhou Project fanfic.

Fortunately, both Touhou Project and Legend of Sword and Fairy, and even Starfire, have the copyright, so they contacted the respective authors, discussed it, and finally rewrote the lyrics and music.

Voice actors from four major regions around the world performed in four different versions.

It also corresponds to the story in the game version.

As for the major update to "Destiny's Path" some time ago, it took a grand epic turn, with the setting in Greece, returning to the legendary war between Persia and Greece.

The new version of Galaxy Paradise opens up the Netherworld, which is the opposite of other open worlds like Genshin Impact, which expand the map horizontally.

There is more exploration of vertical space.

Besides the Netherworld, the Skyblock version, which is planned for the future, has also been unearthed by insiders.

Are all these major version updates truly amazing, or dominating the market? Actually, no, but they all achieved a high level of stability.

This stability is not the stability of giving up, but the stability of continuously producing high-quality content.

This is something that many long-term games lack.

While in the future, players will be used to games running for several years or even more than a decade, the problem is that for many developers today...

They lack long-term planning.

Even leading companies from the past, such as miHoYo, did not perform particularly well in the long-term operation of Genshin Impact and Honkai Impact 3rd.

There are two reasons for this.

One reason is profit-seeking. In pursuit of short-term profits, many developers talk about long-term operation, but in reality, they just want to make a quick buck first.

Secondly, there is developer burnout.

This is quite normal. Developers who make a fortune at launch tend to be less productive in subsequent updates. On the contrary, those who struggle to survive at launch force their development teams to treat every new version like a launch event.

In this normal state.

It has consistently maintained high-quality content output, continuously attracting core players, and gradually accumulating reputation and player loyalty through a stable update rhythm and solid storyline and gameplay design, making it an outlier.

But what makes Xinghuo stand out, besides its abundance, is actually due to two other key words.

Sharing profits and co-creation.

Profit sharing is the revenue-sharing mechanism of Xinghuo Studio, which includes a share of red envelopes. Unlike most studios, Xinghuo's red envelope revenue is actually distributed to front-line employees according to a set ratio.

This ratio is based on the comparison of game data with the previous year. If it increases, the dividend will increase accordingly; if it remains the same or slightly decreases, the dividend will increase slightly; if it decreases significantly, the dividend will decrease or even disappear.

In addition to the revenue-sharing mechanism to keep employees motivated, Spark has also developed a relatively mature co-creation system, in which Spark itself invests money to seek creative ideas and texts from a wider range of external sources.

Simply put, while an author might experience a lack of creativity or inconsistent quality, if we broaden the scope to a whole novel platform, the mainstream works each year are generally still acceptable.

The larger the platform, the more stable it is.

Moreover, these external "co-creation" systems, in turn, create a kind of power struggle with current Spark employees.

In fact, none of these methods are any kind of ultimate skill. Xinghuo often mentions them, but very few companies have truly mastered their essence.

The main thing is, this thing...

Shouting slogans is easy.

When it comes to distributing money and spending large sums of money, very few bosses are like Lin Li—daring to distribute, able to distribute, and able to distribute effectively.

~~~

Gong Jingming was asleep at this time.

But at 2 a.m.

Strictly speaking, in the early hours of May 1st, there were still people awake.

For example, Zhang Qiang.

Zhang Qiang.

It's an ordinary name, but don't let its ordinariness fool you.

Zhang Qiang is actually just an ordinary person.

He majored in civil engineering in college and after graduation, he joined a state-owned construction company through campus recruitment.

Because he works for a state-owned company, even though he does the same work as construction workers, his parents are quite satisfied with his job.

Zhang Qiang initially thought it was pretty good, but after staying on the construction site for a long time...

That's it.

As for why he's still on the construction site during the May Day holiday, that's another question.

Um...

All I can say is that this is a sad story.

Chapter 582 Gundam Battlefield

Although it is a state-owned enterprise, it is still a construction company.

Therefore, Zhang Qiang's company, like other construction companies, always has people on duty at the construction sites during holidays. This practice started three years ago when Zhang Qiang, fresh out of the company, naively volunteered to be on duty during the May Day holiday.

For the past three years, he's been on duty every May Day...

Although there are subsidies, I still feel uneasy.

But this year has been alright!

Why? Because four university interns came to the construction site!!!

Although he still has to work during the May Day holiday, at least he won't have to stay at the construction site for several days in a row like before, watching other people's food and scenery on social media while he can only stare blankly at the reinforced concrete.

This year, he was on duty with four interns.

He will be free next year.

Zhang Qiang was quite familiar with these four interns, as they had been there for almost a month.

All four of them majored in civil engineering and were from the same school as Zhang Qiang, so they could be considered fellow students.

Although they were young, they worked quite diligently, especially the young man named Li Ming, who was quick-witted and hardworking, and Zhang Qiang had a good impression of him.

Of course, it would allow Zhang Qiang to get along well with these junior students.

Aside from the fact that they are not far apart in age, it's mostly because of their shared interests.

Three out of these four newcomers have the Spark app on their phones and often play Spark games. Although they play different games, they share the same hobby and can get along well.

After learning about the hobbies of the other three.

Zhang Qiang started making arrangements to hold a game competition during the holiday, and the venue would be the rest room on the construction site, which was the most comfortable place on the entire site.

They did just that. Before the May Day holiday, after everyone else had gone home for the break, a few of them brought their computers to the lounge, along with some snacks.

These interns were quite intrigued by this kind of thing.

They were also very excited.

Not to mention the three who play games, even the tall guy who doesn't play games brought his computer over, saying he wanted to join in the fun.

This way.

A four-person team, plus an observer, was officially formed. Since there were four players, Zhang Qiang and his team naturally started the four-player squad mode for this game.

In the final version of Gundam Battlegrounds, there are a total of 3 playable game modes.

The two modes are standard 32v32 land/air combat, which is the most classic mode, and has two branches: capture point and deathmatch.

Secondly, there's the 64-player Chaotic Arena mode, which is somewhat similar to battle royale games, but the battle royale mode is different from the traditional battle royale gameplay. Instead, it's more like the Hunter mode in World of Tanks.

As mentioned before, in Gundam Battlegrounds, Gundams are upgraded in separate lines from level 1 to 10.

In this "Chaotic Arena" mode, players need to first select a level 1 mech, then traverse the world map, consuming small amounts of experience packs that spawn in fixed locations.

And gain experience through combat actions such as killing, attacking, and taking damage.

Once you have enough experience points, you can choose one of the level 2 units from the upgrade path.

The gameplay encourages players to be aggressive and daring, and the experience gained from kills is substantial. In other words, if you're a coward, you might end up being a coward.

If you go out piloting a Ground Combat Gundam, you might just encounter a Unicorn...

Of course, this gameplay falls under the category of entertainment gameplay and has its own unique set of scoring achievements.

The reason for including this entertainment mode is that Gundam Battlegrounds already has a very wide player base, and as a game, it needs to cater to both core players and casual gamers.

We must also take care of casual gamers.

This kind of gameplay, which encourages offense and is not tied to the standard mode, can not only attract casual gamers, but also provide a mindless and relaxing mode for players who are tired of playing the standard mode.

"Brother Qiang, which mode should we choose?"

"Let's choose the Showdown mode."

"Alright! Let's go."

In the official version of Gundam Battlegrounds, in addition to the regular Battlegrounds mode and Chaotic Arena, there is another mode that has been incorporated into the ranking system.

This mode is called the Showdown Mode.

The gameplay of "Confrontation" is somewhat similar to the large-scale attack and defense mode in Battlefield.


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