Game development begins with destroying Girls' Frontline.

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Page 896

Actually, it was for business purposes.

While reading this part, Gong Jingming even felt a sense of admiration for these smuggling organizations. What kind of time is this to be thinking about making money?

However, in reality, as long as society exists, it doesn't matter whether it's a social order established by humans or by machines.

As long as there is order, there will always be people who exploit loopholes in the rules to seek personal gain.

Chapter 579 Reassurance

This kind of supplement to one's worldview is quite interesting.

Of course, in addition to these additions to the worldview, further investigation revealed that 9A91 was sold to Australia by these traffickers.

Through the investigation, players can learn the details of 9A91's smuggling to Australia and the various hardships she endured during the smuggling process.

What pained Gong Jingming the most was a "cargo inspection list." To facilitate transportation and evade human search, 9A91's body was cruelly disassembled into several parts and, like a pile of cold mechanical parts, was carelessly stuffed into a metal container full of oil stains and rust.

Her long white hair had lost its former luster and was scattered messily in the corner of the box, with a few strands even stuck in the gaps of the metal plates.

Her head, perhaps because it was considered important, was placed separately in a wooden frame with a fixed support, while her torso was pressed under other mechanical parts.

Several tags were still attached to her body, which read "discarded parts" and "non-recyclable," as if she were just a pile of useless garbage, rather than a conscious and emotional being.

What's most heartbreaking is that her eyes were still open.

This reminded Gong Jingming of a setting in Battlefront Girls, where the humanoid's head is also its computing center, and it can still think as long as the head is not damaged.

When Gong Jingming looked at this photo, he was indeed overwhelmed with indescribable emotions.

He couldn't imagine what a self-aware humanoid robot would feel if treated like that.

Before this, he didn't really have any feelings about 9A91, but after this photo, even though it was just a photo, he suddenly learned a lot about the humanoid 9A91.

In many anime-style games... no, or rather, in many games, there is often a similar plot: a female character is initially portrayed as having a deep-seated resentment and intense hostility and distrust towards others, and then she goes on a crazy rampage.

In the end, she was moved by the male protagonist and became a member of the main group.

While there are many such characters, very few production teams can truly handle them well. Many of these characters end up being nothing more than crazy women who can only shout "What do you know?"

The reason for this situation is that many production teams believe that writing a dark and tragic setting for a character will move players.

But the truth is clearly not like that. The reason why a game is a game is because creating characters requires performance.

Not to mention many games where characters appear with their personalities already established, leaving players unaware of the situation and seeing a character complaining bitterly.

Even though this character is dressed up as a cute girl, it's still hard to like her.

But in "Girls' Frontline".

Spark's portrayal of 9A91 is completely different. Before players discover this photo, 9A91 is depicted as a humanoid with a sense of justice but lacking trust in humanity.

She wasn't crazy, and in all her interactions with the commander, such as letters and voice calls, she never mentioned her past experiences.

The entire character design is revealed through the game's main storyline, which guides players to "find" the information themselves.

Don't underestimate the importance of this order. If the order is wrong, the entire subsequent plot will fall apart, which is actually quite easy to understand.

Because what players like is a girl who has a painful past but has overcome it. She may be a little wary of humans because of her past, but she must have some admirable qualities.

Based on the details discovered by the players themselves, and the current state of 9A91.

The fact that a girl who has experienced such "torture" can still help others in human society is enough to fully establish 9A91's character.

With this persona established, the next step is...

Players are motivated and hopeful to engage with 9A91 more. In the process, misunderstandings between the two sides are gradually resolved. 9A91 goes from being hostile to the commander at the beginning, to being wary after the commander makes various policies, and then to letting down its guard.

The transitions at each stage are necessary to make players feel comfortable and gradually come to like the character.

For example, what left a very deep impression on Gong Jingming.

It was the radio message on 9A91. At first, it was all about targeting and teasing, but when the last radio broadcast aired, she was sitting on the sofa listening to the radio.

The commander pushed open the door and walked in.

"Commander, you're here."

9A91 raised her head, her eyes filled with anticipation. Her voice was no longer as cold as it had been at first, but carried a faint gentleness.

Even though Gong Jingming knew that this scene was going to be a heartwarming one, since it was an animated sequence with warm music and a cozy color scheme, he still felt a sense of warmth.

But when the commander came out, he was still touched by his kindness.

In particular, the commander, relaxed and sitting next to 9A91, asked with a smile, "After listening to this broadcast, do you have any criticisms?" "Miss Sunflower."

This sunflower, which is ID 9A91, is a relatively representative flower of Russia.

When 9A91 heard the name "Miss Sunflower," she paused for a moment, then immediately understood that the commander was referring to her frequent online mockery of his policies.

However, these jokes have now become shared memories and conversations between the two.

“Criticize? Commander, I would never dare to criticize the sun.”

The commander was amused by her reaction and plopped down next to the girl.

"So you weren't warmed by my sun?"

9A91 glanced at the commander. In the background, a summary of the main storyline was playing, allowing players to understand that 9A91 was also recalling many things.

Finally, faced with the commander's "teasing," a faint blush appeared on the girl's face, and she gently leaned on the commander's shoulder.

Said softly.

"It warmed my heart."

~~~

To be honest, Gong Jingming was laughing so hard when he saw this scene.

In terms of character development, Xinghuo's scripts always manage to use various performances and unexpected elements to make people quickly remember a character, regardless of cost.

For example, this animation is meant to give 9A91 a complete ending.

After that, of course, 9A91 joined the team.

However, Xinghuo used this plot to add some character details to 9A91, such as his fondness for grand, epic music.

Chapter 580 Waiting for me to get paid!

"I think the background music in this radio broadcast was too mild and didn't capture the tense atmosphere of the city at all."

"Oh? What kind of music do you think we should use?" the commander asked with interest.

“We should at least add something with a strong rhythm,” 9A91 said, feigning serious thought, “like… Katyusha?”

"Katyusha? You want citizens to listen to the radio while carrying guns and going out for walks?"

9A91 smiled too, leaning against the commander.

"Actually, it's not bad like this. At least it makes people feel at ease."

Besides this positive emotion.

The development team of Spark is also very good at using players' empathy to enhance the characters' affection. For example, there is a scene in the second half of the game where they return to the base and are in the elevator.

9A91 exhibited signs of anxiety and unease.

Although the reason is not mentioned in the story text or dialogue, players who have reached this point will think about her past experiences, so at this time, they will choose to give her a loving hug.

This will actually make players like the 9A91 even more.

Later, Spark added an interesting side story to 9A91's daily storyline. This side story involves 9A91 asking the Commander what the rings on the other androids' hands are.

"Commander, what are those rings on the other androids' hands?"

9A91 tilted her head, her eyes filled with confusion and curiosity. "I've been observing for a long time and found that many of the older girls have them, but their styles and materials are all different."

The commander paused for a moment, looking at 9A91's innocent face and then at her relatively loli-like figure. Although he knew she was an adult, her appearance still prevented him from saying the words "wedding ring".

"Oh, you mean that? That's the 'Oath Ring,' a symbolic item."

The commander used a different approach.

"The Ring of Oath?" 9A91 repeated, his brow furrowing slightly. "What does it symbolize?"

"It symbolizes trust and bond."

9A91 nodded thoughtfully, but quickly followed up with another question.

"Then why don't I have it?"

The commander felt like he'd been trapped...

"Because you've only been here a short time, and the Oath Ring isn't something that can be given away casually; it requires time and the accumulation of understanding."

"Oh……"

9A91's tone carried a hint of disappointment, but she quickly regained her usual composure. "So, Commander, when do you think I'll be able to get one?"

"Yes...yes, there will be."

"I also heard from the other older sisters that having a ring means you can stay overnight in the commander's dormitory? Why would they want to stay overnight in your dormitory? Don't they have their own dormitories?"

"Ah...maybe, perhaps..."

"What do you mean when they say your bed is comfortable? Aren't all our beds the same?"

"..."

~~~

In Spark, every character has this kind of "money-forcing" storyline. Of course, this kind of "money-forcing" is quite different from the kind of method that uses numerical values ​​to force players to spend money.

The experience for players is completely different.

When many people see this scene, they often laugh and curse, "Damn it!" and then skillfully enter the store.

There are even dedicated content creators who analyze the oath-taking rate of all characters to infer their popularity.

Their data comes from the Oath Ranking event launched by Spark in 16 to generate gold coins for players. It was basically based on the character's oath rate, aiming to create something like the Moe King Contest.

However, when it came time to promote it, they ultimately decided against it because they realized that this approach might backfire and alienate some players.

Although the event wasn't held, the system that allows users to check the pledge rate hasn't been removed.

It was placed there.

Until 18, as Xinghuo became increasingly popular, its official website was constantly being updated by various "insiders," and in the end, no one knew which expert was behind it.

They actually managed to find this hidden system.

Although this system has restrictions on the roles that can be accessed, these restrictions have a bug: roles that were created in 16 cannot be displayed.

However, it is possible to find information about new characters from 16 years later!

After this system was exposed, it became a barometer for many content creators discussing the popularity of new characters, and with the increase in such posts and videos...

A strange rumor has also emerged in the Starfire player community.

They say that within Spark, daily tasks, skins, and merchandise are developed based on a character's oath rate, so if you like a character, give her a ring!

Even though Xinghuo officials have come out to deny the rumors, they are all completely unfounded.

Even after the bug was fixed and the webpage became inaccessible, many people still enjoyed it. Some content creators even went so far as to check the latest participating players in each major Spark event to see their character oath status.

To create an unofficial "oath rate," and even every now and then, a so-called oath rate ranking list is released.

Just like this time.

According to their calculations, the pledge rate for the Chinese region is as high as 45%, which is quite good, considering that the ring is made of real money.

Considering the large player base of Girls Frontline.

This data is naturally quite exaggerated.

Even so, when this data was revealed, most of the comments from players were actually things like...

"Huh!? More than half of the people haven't given the little cutie a ring yet? How did you all manage to resist?"

"Buy it! How can you not buy it?"

There's also a comment section that imitates the large-format electronic newspaper of "Girls' Frontline".

"Who hasn't gotten paid yet? Oh, it's me... Waiting for my paycheck!"


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