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You were going to release the news anyway.
Now, people even pay you to repost news, and they pay you based on the amount of traffic.
For the media, this is an additional benefit on top of the costs already incurred.
Finally, these media outlets discovered...
They can also insert a short advertisement at the end of the news, and Xinghuo approves of it as long as it's not excessive.
In this way, a platform for news media was also established, and the traffic of the entire platform was even more astonishing.
Even though Spark has never actively promoted this section.
But since the board was put into use.
Millions of visitors flock to this section every day.
Soon enough, some media outlets began to adjust their strategies.
High-quality news stories, those with both content and supporting arguments, have begun to dominate the news website on the Xinghuo platform.
Not only that.
Because of the large volume of traffic, some media outlets that had been marginalized have begun to try to re-enter the market.
Take gaming media as an example.
In China, besides 1717 and GamerSky, there are also the old-timers 3DM and GamerSky, as well as NG Forum and newcomers like TapTap and Kuaibao.
Surprisingly, there's a growing trend of people joining in.
This fierce competition manifested itself in the increasing workload of veteran editors like Shen Wansan and Chen Mo, with almost every website dividing its editors into two groups.
One group will continue operating as usual, filling the website with news, and there will also be an elite group dedicated to contributing articles to the Spark platform.
The reason why Shen Wansan and Chen Mo kept in touch was because...
The real reason was to avoid the news from the two companies clashing later on.
Chen Mo naturally understood Shen Wansan's subtext. Since the two were already familiar with each other, there was no need for them to beat around the bush.
"I plan to interview some of the key figures from last year, such as the production team of Re:Zero -Starting Life in Another World-".
Shen Wansan nodded after hearing this.
"Great minds think alike. At this point in time, unless we can interview President Lin, we can't write anything new by continuing to focus on Xinghuo. Players are tired of it too."
Chen Mo agreed with Shen Wansan's opinion, packed up his camera, and then asked a question.
Who are you planning to interview?
"I'm planning to contact the producers of Mercuryworld."
After exchanging their goals, the two stopped small talk and went to find their own targets.
While Re:Zero -Starting from Another World- and Mercury World are not as popular as Starfire, they are still quite popular right now.
If you want to interview them, you'd better hurry.
Both of these games are new games that emerged due to changes in the world line.
Chapter 130 New Games Under Market Changes
The original 18 years of my previous life.
The entire anime-style game industry is in a transitional phase, with the addition of 63 new anime-style games barely making a splash.
Honkai Impact 3, FGO, Onmyoji, and Azur Lane still dominate the market, while the up-and-coming Arknights won't be available until 19.
But in this world line.
The situation has changed dramatically.
First, there has been a change in the copywriting of anime-style games, starting with the explosive popularity of Spark in 16.
Copywriting is becoming increasingly important in the gaming industry.
One small detail reveals the truth: the anime-style games launched after 18, despite their inconsistent storylines, are a different story.
However, the Riddler phenomenon is much less common, except for some self-important production teams.
Most anime-style games have at least managed to make their descriptions understandable to the average player.
A small number of them manage to achieve a smooth plot and are very comfortable to watch.
In this respect alone, he is much better than in his previous life.
The biggest reason for this result is that Spark was too successful.
If you analyze the success of Spark, you can't avoid the copywriting. Therefore, the entire game market, especially the capital market, has formed a logic that the success of second games is closely linked to copywriting.
It's not that the game development teams in this world don't like writing game settings; in fact, many game developers still enjoy writing game settings.
Especially the producers of anime-style games are all a bit... well, you know.
But the capital market doesn't recognize that. As long as it's not a self-indulgent game, if you want to commercialize it and if you want to invest, then for investors...
There is only one criterion for whether or not to invest in your project.
Does your game resemble Spark?
It sounds ridiculous, but that's the truth. Those producers who write tons of plot and setting don't need to be eliminated by the market; they're eliminated directly by investors.
"Why write something so complicated? To perfect the world view? Get lost! If it were really useful, why doesn't Xinghuo use it? Change it! Change it to Xinghuo's style of copywriting."
The role of a leader is very important.
Why are there open-world games everywhere after Genshin Impact?
Besides market acceptance, the most important factor is the laziness of capital.
Capital only recognizes the successful.
In this world, a spark is a winner.
Spark's copywriting, story mode, and operation model are, at least in the ACG (Anime, Comics, and Games) game sector, the standard answer.
Even giants like Tencent and NetEase only questioned whether Xinghuo's operating model had maximized profits. When they were internally planning second games, other places were also benchmarking against Xinghuo.
Such a market environment has indeed attracted some talent to enter the market.
finally.
Amidst the fierce competition, two blockbuster products emerged from the market, none of which were directly involved by Linli.
The first one was released in mid-2018.
Invested by Hero Entertainment and developed by NEWORD Studio, it is also their studio's first game.
Starting from Another World
This game uses Spark's full-stack services on the Spark platform.
In mid-18, without obtaining a game license, it achieved a remarkable feat of generating over 2600 million RMB in revenue in its first month of global public beta testing on PC alone.
Of these, the revenue from the China region was 1200 million, the revenue from the Japan region was 800 million, and the revenue from overseas regions was 600 million.
Considering this is a PC-based score, it's already terrifying enough.
It can be described as a phenomenon.
The gameplay can be summarized in one sentence.
"Girls' Frontline: Another World"
The game itself is developed using the Starfire engine, and its overall combat framework is the same as that of Battlefront Girls.
The only difference is that the grid has been changed to a 9-square grid, and the combat style has been changed to sword, magic, bow and arrow, and healing.
It features a battle mode that is easy for Battlefront Girls players to understand at a glance.
However, in this timeline...
There are many games that imitate Girls Frontline.
Among so many games that imitate Battlefront Girl, Re:Zero -Starting from Another World- stands out for two important reasons.
Firstly, the art style is good.
Even Lin Li had to admit that the game's art style was fantastic, perfectly utilizing the lighting and shadow effects of the Starfire engine to the fullest extent.
Secondly, the story is well told.
The game tells the story of a player who is transported to another world.
The premise is incredibly cliché, yet the copywriting is exceptionally good.
Furthermore, it employs a combination of grand narrative and detailed approach reminiscent of the battlefront girl series.
It created a very vivid fantasy world.
It has now been updated to version 1.2, and the game's revenue has remained stable at between 30 and 40 million, making it a complete success.
In addition, the game license was successfully obtained with the help of Spark, and it will be available on mobile devices next year.
Global revenue exceeding 100 million is not a problem.
Besides the game "Starting from Another World".
At the end of 18.
Another game that uses black-box testing has garnered a lot of attention.
Because Spark introduced the monthly card model as a new solution, the game development process no longer requires players to sell characters just for the sake of selling characters.
This allows you to focus on the gameplay.
A studio called Ocean Heart has released a game called Mercury World, which uses some of the settings from an old animated series, Aria the Animation.
It depicts a world where 80% of the land is covered by the sea, and players need to build ships and recruit "navigators," who are different cute girls.
To engage in global maritime trade and become a maritime hegemon.
In the black-box test, this game, which only revealed part of its gameplay, showed an extremely strong sense of "addiction".
In terms of art style, the development team and the Starfire engine worked together to optimize the water rendering, bringing an animation-like water surface. In addition, the style of the port, city, and even the characters were also improved.
They are all quite dreamy.
In terms of gameplay, it offers the ability to switch between first-person and top-down perspectives at any time, and includes all the elements of trading, making money, buying ships, forming fleets, naval battles, and adventures.
The demo was so complete that many players speculated it wouldn't be a Starfire game.
Later, when Mercuryworld officially began its promotional campaign, people discovered that the game was actually made by a new studio.
In November of this year, Mercuryworld launched its final closed beta test with payment and data wipe.
It also achieved a remarkable 1200 million sales on PCs worldwide.
However, since game licenses had already been issued at that time, Mercury World did not enter open beta, but was instead released at the suggestion of Spark.
We will continue to improve the game and wait for the game license to be issued.
Direct public beta testing on both iOS and Android platforms.
Besides "Starting from Another World" and "Mercury World," which are two games with great potential for becoming huge hits.
There are many other noteworthy games, such as Seasun Games' "Twin Star Exorcists".
Kuro's "Battlefield Twin Tails"
Another example is "Project Zero," where Bao Si "defects" from Perfect World and is resurrected.
The market is incredibly diverse.
And the emergence and success of these games.
On the one hand, this intensifies the competition in the entire ACG (Anime, Comics, and Games) market.
On the other hand, it has also broadened the market for anime-style games, making the concept of anime-style games more and more widespread.
For example, "Starting from Another World" has attracted many novel readers.
Mercuryworld has also attracted many ordinary players due to its unique art style and gameplay.
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